
It generated a lot of controversy at the time. Heavy Rain, especially because a certain gamer sector disagreed that this could be called a video game and called it an "interactive film." Nor are there many who sympathize with the declarations of greatness that he usually makes. David Cage, boss of Quantic Dream.
Be that as it may, enjoy Heavy Rain It is one of the best experiences of this generation and now it is the turn of the studio's fourth game and with which they will say goodbye to PlayStation 3. With these precedents, we are going to analyze Beyond: Two Souls.
If we discard that The Nomad Soul and we focus our sight on the previous works of Quantic Dreambeing these Fahrenheit (o Indigo Prophecy on North American lands) and Heavy Rain, we quickly realize that this Beyond: Two Souls It is the logical evolution of this particular playful approach that has also been polished with respect to what we saw in Heavy Rain It's been about three years now.

Since then, Beyond: Two Souls It is a great alternative and a quality experience that goes beyond the schemes proposed by the vast majority of video games that we have on the market today, with a saturation of action and shooting games that can be counted, perfectly, in dozens and dozens. Having personality is already a very positive point for a game today.

Some accused Heavy Rain of linearity and being loaded with predefined situations, but aren't many games in which this aspect is not taken into account? Although, it must also be said in favor of Heavy Rain that different decision-making was allowed with its consequences on the plot, fueling replayability, but in Beyond: Two Souls, these options have increased judiciously in number and do not leave as much of a feeling of following the breadcrumbs that the programmers have left along the way.

The realization of Beyond: Two Souls It has been a mammoth job. Just look at the exceptional facial expressions, the highly accomplished physics, the performances of Ellen Page y Willem Dafoe, the animations of the characters, a very well-conducted narrative and, above all, a visual and sound recreation, accompanied by cinematic direction, which convey the feeling of being in front of a product made in Hollywood. Also add that the Spanish dubbing is superb - although we can access the original dubbing in English if we wish - and that the soundtrack is even more surprising thanks to the talent of heavyweights like Hans Zimmer y Lorne balfe.

An interesting inclusion is the incorporation of the Duo Mode, where a second player can team up, in relays, with player one and participate in the decisions of the game. It is quite accurate and responds to those moments in which we played Heavy Rain and our companion was merely a spectator and could only advise us on decisions. It seemed like a great success to me and we will see in the future if this idea will continue to be exploited. A casual mode has also been implemented for those less versed in the subject and even the possibility of passing the game by pressing the screen of our touch device thanks to the application Beyond Touch.

This Beyond: Two Souls goes much further than Heavy Rain On a technical level, with a total cinematographic direction, it has spectacular situations, more polished gameplay - although the basis is the same as that of the story of the Origami Killer– and adds new game modes. However, and this is more personal, the story, despite being well woven and tied to the end of the game, I did not like as much as that of Heavy Rain, but of course, as I already anticipated, it is a matter of taste that does not have to underestimate the great work done with Beyond: Two Souls.
Finally, I wanted to make an interesting reflection: will there ever be a genre in cinema where we can make our own decisions and modify the development of the film's plot at our discretion? It would be quite attractive. Ramblings aside, if you liked it Heavy Rain, Beyond: Two Souls you will not be disappointed.
FINAL NOTE MUNDIVJ 8
Analysis of Beyond: Two Souls
Last update: April 7, 2020
Author
Javi moya